Monday, October 30, 2006

Les Triplettes de Belleville


Hello!

I thought about this movie after Sam's presentation!It's a musical animated movie; this is a clip of the song!Just to prove that we can make music with everything!

Something that everyone can enjoy. Nothing to do with AmI!!!=) Enjoy

http://www.youtube.com/watch?v=pMzoNO3wdY4&mode=related&search

http://www.imdb.com/title/tt0286244/

http://www.lestriplettesdebelleville.com/

Friday, October 27, 2006

interactivearchitecture dot org

here's a link to a very cool website i found today, which relates to our research agenda on many levels. lots of interesting projects posted on there, from installations to objects digital environments....check it out:
http://www.interactivearchitecture.org

"Interactive Architecture dot Org is a research platform set up by Ruairi Glynn to support the ongoing work of the Interactive Architecture Workshop. It explores the emerging practice within architecture that merges digital virtual experiences and technologies with tangible and physical spatial experiences."

Thursday, October 26, 2006

An interactive cinema in Bath, by Martin Reiser

check out this link to a very cool installation for an interactive cinema earlier this year in bath, by martin reiser. visitors are tracked, and "followed" by interactive "hosts". very cool. here is some of his text:

"Vertical screens are placed at strategic opposite points of the space. A visitor triggers the presence of a variety of unfocused and evanescent video characters through the use of positional detection devices (Chirpers) and interpretative software. Individual characters appear at random and smile, beckon or otherwise indicate that the visitor[s] should follow them and pass onwards from screen to screen, keeping pace with the visitor[s]. These "hosts" will be of a wide range of ages, gender, social types and races, but will always appear singly to the participant.


A 3D audio landscape of footsteps, acapella tonal voices and breathing sounds will accompany the visitor between the screens and form a tangible changing audio landscape. The artist will work with a group of singers, musicians and sound designers in Bristol/Bath on this aspect of the piece.


If a visitor stands for more than a few seconds in front of a particular screen, the figure will turn in the direction of the viewer and return the visitor[s] stare. The video sprite will look the visitor up and down, or turn away in distraction and then speak a series of poetic aphorisms, also seen as animated text on the screen."

Wednesday, October 25, 2006

Ambient Intelligent as a public arts - D-tower


Ambient intelligent is something where existed but can not been seen. But if you look at it in a spatial context it can be anthing and every. But my understanding of it is far more than just a remote control but an intelligent system which learn and remeber like a human. When you understand how it tights up with a spatial context, it like a messager, a postman. It holds all the information and "know" the ways how they can be delivered. I have attached a link with the title call "D-tower". This is a project in 2004 commissioned by the city of Doetinchem in the Netherlands, that maps the emotions of the inhabitants of Doetinchem. D-tower measures HAPPINESS, LOVE, FEAR and HATE daily using different questions. What technology is not replacing but enhancing. Have you ever send out a message to someone to express your love? What do you feel? It is a "field" of love.

Friday, October 20, 2006

Kevin Kelly speaking this weekend at Pop!Tech:Live


For those looking for more inspiration for their work...check out the streaming lecture of Kevin Kelly (and many others) this weekend at Pop!Tech:Live. Kevin is the founder of Wired Magazine, and author of the seminal book Out of Control, where he informs us that the most intelligient machines and technologies are those that move towards biology:

  • As we make our machines and institutions more complex, we have to make them more biological in order to manage them.

  • The most potent force in technology will be artificial evolution. We are already evolving software and drugs instead of engineering them.

  • Organic life is the ultimate technology, and all technology will improve towards biology.

  • The main thing computers are good for is creating little worlds so that we can try out the Great Questions. Online communities let us ask the question "what is a democracy; what do you need for it?" by trying to wire a democracy up, and re-wire it if it doesn't work. Virtual reality lets us ask "what is reality?" by trying to synthesize it. And computers give us room to ask "what is life?" by providing a universe in which to create computer viruses and artificial creatures of increasing complexity. Philosophers sitting in academies used to ask the Great Questions; now they are asked by experimentalists creating worlds.

  • As we shape technology, it shapes us. We are connecting everything to everything, and so our entire culture is migrating to a "network culture" and a new network economics.

  • In order to harvest the power of organic machines, we have to instill in them guidelines and self-governance, and relinquish some of our total control.
(By the way, the book is available for free online HERE)

Monday, October 16, 2006

KINETICA opens...


Kinetica is the UK's first museum of kinetic art. It will actively encourage the convergence of art and technology, providing an exhibition space in central London where the most important examples of kinetic, technological and electronic art, both past and present, can be properly stored and displayed.

Our vision is to create both a historical and contemporary art collection of seminal and cutting-edge multi-disciplinary works that date back from the 1920s through to the present day, focusing on the pioneering and influential importance of such works.

At Home with Replicants: The Architecture of Blade Runner

At Home with Replicants: The Architecture of Blade Runner by Andrew Benjamin Where is the future? How will it be built? One way of taking up these questions would be to follow the presentation of the architectural within films that seek to project the future. The essay give you an good look at architcture and the sci-fic movie.

Blade Runner Analysis


Blade Runner is one of the great films of the twentieth century. There are many reasons that contribute to this. There is the obvious enjoyment one can have of simply watching a fantastic film with interesting characters in a stunningly created environment set to terrific music. But there is also much more depth to this particular film. It addresses some of the eternal questions that humans have asked for centuries, for example:
"What does it mean to be human?""What is reality?""What is the difference between real memories and artificial memories?""How does our environment affect us?""What are the moral issues we face in the creation of artificial people?" This is a good link to some inspiring essay which give us a broder idea of ambient intelligent.

developable surfaces...from paper to pixel to plate



nihal's comment below, which links to the beautiful developable surface paper models of richard sweeney reminded me of the work being done by algorhythyms on the fabrication and design of sheet metal developable surfaces by haresh lalvani over at pratt in nyc. this article from metropolis mag is a good read regarding the process they have developed: Bend the Rules.

Friday, October 13, 2006

Techniques and Technologies in Morphogenetic Design Symposium

AA and AD Wiley SymposiumTechniques and Technologies in Morphogenetic Design Thursday 16 March, 10.00 Lecture Hall The symposium, moderated by Christopher Hight, will introduce the interrelated concepts of self-organisation and emergence in relation to morphogenetic design, as well as relevant methods, techniques and technologies. The event also marks the launch of Techniques and Technologies in Morphogenetic Design by AD Wiley, guest-edited by Michael Hensel, Achim Menges and Michael Weinstock. The link provide a passage on one of the talk by Michael U. Hensel on that day.

Monday, October 09, 2006

Teaching Studio


Next platform contain a teaching studio in a matrix-university to train up students to explore the truth of spatial design. This version we set up a year agenda about designing a Public Space of Ambient intelligent. We have 16 students are joining this studio which will undergo a series of investigation of this ubiquitous computing and how is now transforming our behaviour and pattern of using public space. This is a challenge and also an excitement within an academic environment in responding an emergence issue of our social situation. We make use of this open channel to attract different discipline in participating our workshop and do beleive collaborative working mode could expand our ways of looking at design.

Saturday, October 07, 2006

about NExT platform

NExT - the New Experimental Tectonic
The NExT platform uses digital tectonics as a interface to pose a series of questions relating to our design of space. We study how emergent design methods can transform our understanding of our environment as well as finding new possibilities in spatial design strategies of spatial Through digital interface we explore new methods in design process, looking at new applications of material and pushing the boundaries of our spatial experience

This network link up with students, artists, designers and professionals to seize for opportunities working collaboratively and exploring new design thinking. We encourage people to discuss all things related and unrelated about built environment, sharing ideas, knowledge, and skills. The words NExT giving us to question what could be possible and how far can we go in order to find out the presence and build up our future.