PLAYING TO LEARN Are video games useful educational tools? Some believe games have a bad influence on children, but many regard them as a useful complement to traditional teaching and learning. Games are becoming more common in the classroom, but how effective are they?
Interactivity, exploration and use of imagination are all important elements of gaming as well as for learning. There are many games available that allow users to be creative and investigate. But when pupils use games are they learning about the educational principles behind them or just becoming better gamers? What are the challenges in creating an engaging classroom experience that can deliver the right kind of information?
Education and learning are never one-size-fits-all experiences; people learn in many different ways. Is interactive technology suitable for everyone? Find out if computer games really could provide a teaching revolution. Is the classroom of the future just a mouse click away?
Event organised by:
The Science Museum.
Speakers:
Kairen Cullen, educational psychologist
Adrian Hall, Director of Mobile Learning, Steljes Ltd
Steve Heppel, government adviser on technology in schools
Martin Oliver, lecturer, Institute of Education
Host:
Bill Thompson, technology blogger, BBC
Supported by Nintendo